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Cavern Duel

Cavern Duel is a two player maze game for RISC OS.

19th Dec 2007 - December 2007 marks ten years since the game was released as freeware, seemingly to never get touched again. I was therefore hopeful that a fully 32bit enabled version would be ready in time for Christmas. Alas, work pressures, combined with quiet correspondence of late with other users, has made this an impossibility. I hope to get the next release of the game unveiled early in 2008.

16th Nov 2007 - Version 1.25 is now available for download. The following issues have been addressed, in response to recent postings on the csa.games newsgroup:

Cavern Duel puts yourself and your opponent within a complex labryinth of cave tunnels. The objective is simple - to find and kill your opponent, before he or she does!

Game SnapshotThe game is played using a split screen, showing overhead views of yourself and your opponent roaming about the maze, collecting food, weaponry and armour. Collecting such items improves your chances when you finally engage in battle.

Your health and armour are indicated by vertical bars to the right of the play area. Your current weapon is shown above your health and armour indicators.

Some of the weapons you come across within the maze are better than others. Potion bottles are also in abundance. Some however, have undesirable effects, such as reducing your health, which won't be helpful after you've barely escaped with your life just moments before.

Features

Game Menu SnapshotCompatibility

The game certainly runs fine on RISC OS 3.5 to 4.02, but may be slow on RISC OS 2 machines. RISC OS 5 users will require Aemulor or Aemulor Pro in order to run it. Virtual Acorn users will be able to run the game as well on their Windows or Macintosh systems.

Create your own caves

A fully multi-tasking level editor is included, enabling you to create and edit your own levels! Some example files are included to start you off, along with full instructions.

Although the editor works under RISC OS 4.02, do ensure you are in a high-resolution screen mode, as the windows appear too high up on anything less. This is something I'll deal with as soon as I have the time.

Future Improvements

The game is rather dated now, but it's still worth a few hours good fun with your mates! I'm hoping to support it (sporadically) over the years. Here are some of the changes I have in mind, in no particular order of importance:

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