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Cavern Duel

Cavern Duel is a two player maze game for RISC OS.

17th Jan 2010 - Version 1.26 is now available for download. The following issues have been addressed:

Admittedly, it's not much of an advance from over 2 years ago, but I'm currently free of work, and have also got VRPC working fast on my laptop again (thanks to Aaron at VA for pointing me in the right direction), so I am keen to resume work on the game, particularly with regards to 32-bitting the game.

Cavern Duel puts yourself and your opponent within a complex labryinth of cave tunnels. The objective is simple - to find and kill your opponent, before he or she does!

Game SnapshotThe game is played using a split screen, showing overhead views of yourself and your opponent roaming about the maze, collecting food, weaponry and armour. Collecting such items improves your chances when you finally engage in battle.

Your health and armour are indicated by vertical bars to the right of the play area. Your current weapon is shown above your health and armour indicators.

Some of the weapons you come across within the maze are better than others. Potion bottles are also in abundance. Some however, have undesirable effects, such as reducing your health, which won't be helpful after you've barely escaped with your life just moments before.

Features

Game Menu SnapshotCompatibility

The game certainly runs fine on RISC OS 3.5 to 4.39, but may be slow on RISC OS 2 machines. RISC OS 5 users will require Aemulor or Aemulor Pro in order to run it. Virtual Acorn users will be able to run the game as well on their Windows or Macintosh systems.

Create your own caves

A fully multi-tasking level editor is included, enabling you to create and edit your own levels! Some example files are included to start you off, along with full instructions.

Although the editor works under RISC OS 4.02, do ensure you are in a high-resolution screen mode, as the windows appear too high up on anything less. This is something I'll deal with as soon as I have the time.

Future Improvements

The game is rather dated now, but it's still worth a few hours good fun with your mates! I'm hoping to support it (sporadically) over the years. Here are some of the changes I have in mind, in no particular order of importance:

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